This project was about more than just designing a guitar. The main objective was to create a highly detailed instrument, prepared specifically for later use in animation. Particular attention was given to construction accuracy and fine details to ensure the model would perform well in close-up shots.
Using 3ds Max and Blender, I created a photorealistic render along with a highly detailed 3D model, which was later used in animation. The work focused on precise detailing, realistic lighting, and building a strong visual atmosphere.
My Role
I was responsible for concept development, 3D modeling, texturing, rendering, animation, sound design, and post-production.